Your opponents are still simple geometric shapes, but chasing them around the outside of a cylinder or sphere requires both quick reflexes and a clear understanding of how the shapes relate to the two-dimensional progress of your bullets. But it also cleverly shakes up the gameplay, without altering it beyond recognition. This is more than just a neat visual gimmick, with the game’s minimalist, almost Tron-like, visuals looking both extremely stylish and ensuring the action remains extremely clear. This also happens to be the first game to be published under Activision’s Sierra Games label, which it’ll be using for indie titles and more niche downloadable titles. But new studio Lucid Games is made-up of many ex-Bizarre staff, and even though original creator Stephen Cakebread is not amongst them this is a fantastic sequel. In fact so popular did dual-stick shooters become that they began to get passé, and with the collapse of developer Bizarre Creations it seemed as if Geometry Wars had fired its last smart bomb. That changed with the release of PS one’s DualShock controller, but it wasn’t until the first Geometry Wars: Retro Evolved hit Xbox Live Arcade (after starting as merely a mini-game in Project Gotham Racing 2) that dual-stick shooters became a mainstay of downloadable and indie gaming. The home versions never really worked though, because the games relied on having two joysticks – one to control movement and the other to aim and fire your weapon. We’ve only ever seen an actual Robotron coin-op a couple of times in real-life, and even the first time several years after we fell in love with its spiritual sequel Smash T.V.
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